The voting is over and here's how everything did!
In First Place.
45 Guys 1 Brain
This game was seriously cool, you play as a horde of clones who you must all control at the same time. The aim of the game is to save as many of the little fella's as possible by navigating them to the exit in each level. Sound easy? Well you're wrong! In each level there are loads of electric fields and holes of death all over the place just waiting for the opportunity to kill any little guy that wanders into them!
A very nice polish and brilliant game mechanics make this a worthy first place entry!
In Second Place.
This Game was also a great entry, this time for two players. Featuring split screen play, you took on the roles of two separate operatives as the helped each other to jump, sneak, wall-hang and puzzle solve their way to victory! Although this entry didn't have a lot of levels it shows real promise to become something great!
In Third Place.
This game was the first game made in flashpunk by galwaypunk and he's done a very good job of it. It features fast paced action as you control two separated guys as they blast their way through hordes of relentless clones.
In Fourth Place.
This game features a little wizard who cannot fight any bad guys himself. Who knows why maybe he's a pacifist. He does however summon mage clones to do his fighting for him, in this short game you must get all 100 gems in the level to win.
Another Bad Day At The Lab
And what a bad day it would be, if clones were getting electrocuted to death all around you! This is a tower defence game where you place Tesla-coil-style towers to electrocute the clones who are a no doubt coming to get you to cause mayhem, mischief and other such things. The difficulty increases steadily and its a case of finding the best strategy to last as long as you can.
This game is not for the faint hearted, it requires you to control not 1, not 2, but 3 players all at once, making them hop and jump their way to a high score. The simple game-play mechanic works well and is very challenging to say the least.
Well, I will say this much, this game is certainly original! Designed for two players this game puts you in control of a floppy disk firing tiger and a speedo wearing man as they battle baby heads and kittens. The floppy disks, on contact with the scantily clad man get converted into what appear to be foetus's which are then used to attack the enemies that approach you. The game comes to a dramatic climax when you come face to face with the games creator, converted into an evil boss. You must destroy his tounge nose and ear before you can truely find out what it is to be mortal!
P.s. the game enforces a strictly no homo policy between human and tiger contact, after all, those sorts of things are illegal in most countries.
So thats its guys, and congratulations to everyone who entered!
Thats right folks the games are in for this competition. Now we need YOUR Votes to decide on the winner!
We'll be announcing the winner in a few days, so what are you waiting for? GET VOTIN'
Fixed a bug which made this emoticon: appear on links. Now, the emoticon is not added when there's another slash after it ( :// ), so it's safe to write a complete url now.
Thanks to RichardMarks for his testing blog post
Cloning AND Cooperation. We had a draw so to be fair we will merge the two!
As far as cooperation goes, this can be multiplayer, Or it could be having some other entities etc, that may aide the player or something to that effect, so get creative!
Also, out of the Restrictions the most popular by far was "Only green colours can be used". (Edit: No restrictions came very close second.)
So get as creative as you want with various shades of green in your game.
I'd like to recommend The Kuler Website from adobe for anyone who'd want a bit of help deciding which shades and pallets work well together. Just remember you game can't have other colours like blues, reds or yellows, they must all be greens!
You can also use white and black in the game, but don't over use them!
So you better get your thinking caps on because you've got a week to come up with something awesome!
Here's the Chart of how each Theme scored.
And The Restrictions:
For all of you wondering where the old competition is, you can see it here:
There are the results and all the blog posts made there, and it's still operative (you can write more posts but… well, why would you want to do that? )
And for all of you wondering what the hell I'm talking about, well, I'm just going to say that the PunkWeek #1 Competition is the second edition of the FlashPunk Game Competition, but we decided to change the name (PunkWeek is a little more original) and I decided to recode the whole website (the first one sucked, this one is nice and upgradeable), although there may be some bugs around (that's what feedback is for!).
We're pleased to announce that the FlashPunk community competition website is up and running, and just in time to host our next FlashPunk community competition!
The competition is starting on Monday 31st of Jan and 0.00am (UTC) and will last and entire week, ending at 12.00pm (UTC) Sunday. The competition is open to all, from seasoned pro's to the absolute noobs, so join in! The only on going rule about entry into these competitions is that any entry you make must use flash, and of course, FlashPunk. Unsure of what FlashPunk is? Check out the FlashPunk website.
The Competition theme voting has begun and if you want your say on what it should be, sign up to the website and make your choices! We hope to see as many of you signing up and taking part as possible!
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